Patch 7.23 released

November 26, 2019

GENERAL UPDATES

COURIER

Each player now has their own courier automatically
Courier now gains levels when your hero gains levels
Courier movement speed reduced from 380 to 275
Courier health reduced from 75 to 70
Courier now provides 85 GPM while it is alive (this replaces the base 91 GPM that previously existed)
Courier passively gains +10 movement speed, +10 health and +2 GPM increase per level
Courier gains flying movement at level 5
Courier gains Speed Burst active ability at level 10 (6-second duration +50% MS, 120 CD)
Courier gains ability to use wards at level 15
Courier gains Shield active ability at level 20 (2s duration, 200 CD)
Courier gains ability to use items in general at level 25
Courier vision reduced from 350 to 200
Courier team bounty is now 25 + 5 * Level, xp is 35 + 20 * Level
Courier respawn time changed from 120/180 ground/flying to 50 + 7 * Level
Courier Return Items ability will now cause the courier to return home even if it doesn’t have items

ECONOMY

Observer Wards no longer cost gold
Heroes now start with 3 Town Portal Scrolls
Gold earned from killing an Observer Ward will now always be given to the player that bought the true sight
Heroes that have recently applied damage or a debuff on an enemy hero that dies are now considered part of the area assist gold even if they are no longer alive or in that area
Assist gold distribution multiplier for Net Worth ranking factor in the area is changed from multiplying based on the heroes in the area, to globally.
Net Worth Ranking factor for Gold changed from 1.3->0.7 to 1.6->0.4

GENERAL

Map layout redesigned

Heroes can now level up to 30. Once you get to level 30, you unlock the entire talent tree. XP requirement for the levels are 3500/4500/5500/6500/7500. Respawn time does not increase past 25. XP bounties max out at level 25 bounty values.

Spell Immunity no longer grants 100% Magic Resistance (this means that all spells that are able to pierce spell immunity now deal damage as well)

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Removed Side Shops
Bottle has been removed from the Secret Shop
All Secret Shop items are now exclusively in the Secret Shop (this means Ring of Health and Void Stone are no longer in the base)

Tier 2 Towers HP increased from 1900 to 2000
Tier 2 Tower Armor increased from 15 to 16
Tier 2 Tower Damage increased from 152 to 175
Tier 2+ towers night vision increased from 800 to 1100
Tower Glyph multishot targets increased from 2 to 4
Glyph duration increased from 6 to 7

Improved input processing to feel snappier, as well as fixing some rare input drop bugs
Denied towers now give half of the bounty to the team that denies it and half to the other team (instead of 0 to both teams)
Siege damage against heroes increased from 85% to 100%
Fountain damage increased from 230 to 275
Fountain now has 20% Accuracy

NEUTRAL UNITS BALANCE
Neutral Cloak Aura no longer stacks
Neutral Harpy Stormcrafter: Max mana reduced from 400 to 150
Neutral Harpy Stormcrafter: Mana regeneration increased from 1 to 3
Neutral Mud Golem: Hurl Boulder damage reduced from 125 to 75
Neutral Ghost: Frost Attack move slow from 20 to 25%
Neutral Ghost: Frost Attack attack slow from 20 to 25%
Neutral Vhoul Assassin: Poison debuff now applies 35% Regen Reduction
Neutral Centaur Conqueror: War Stomp cooldown reduced from 20 to 12
Neutral Dark Troll Summoner: Ensnare cooldown reduced from 20 to 15
Neutral Dark Troll Summoner: Raise Dead cooldown reduced from 25 to 18
Neutral Ancient Thunderhide: War Drums Aura no longer provides attack damage bonus
Neutral Ancient Thunderhide: War Drums Aura now provides 40% Accuracy
Neutral Ancient Thunderhide: War Drums Aura attack speed bonus increased from 15 to 25
Neutral Ogre Frostmage: Armor bonus reduced from 8 to 6
Neutral Ogre Frostmage: Slow now works against ranged units as well
Neutral Ogre Frostmage: Attack slow increased from 20 to 30
OUTPOSTS
Added a new neutral building type - Outposts

There are two of these on the map, located where the Side Shops were previously. Right clicking to channel it takes 6 seconds and then you gain control over the outpost. Converts faster with more allies channeling. Having control over an outpost grants you bonus XP upon initially capturing it, and at 5-minute intervals on the game clock. It also provides your team unobstructed vision in that area and allows you to TP to it. Outposts are inactive for the first 10 minutes of the game and cannot be captured then.

XP bonus is 25*Min XP to each player

Provides 500 AoE truesight

Only gains XP bonus once per period regardless if you have one or two outposts controlled

Takes 6 seconds to teleport to it (shares the delayed TP duration mechanic with T1 towers)

NEUTRAL ITEMS
Neutrals now drop unique items that cannot be sold, but can be shared with allies. There are five tiers of items that drop over the course of the game. Within each tier, the odds get cut by half for each subsequent drop. Items of a specific type will only drop once for each team. Drops only begin after 5 minutes.

There are 62 unique neutral items in total.

Backpack slots increased from 3 to 4

NEUTRAL DROP MECHANICS

5-15 MINUTES
Tier 1: 10% Chance
Other Tiers: 0% Chance

15-25 MINUTES
Tier 2: 10% Chance
Other Tiers: 0% Chance

25-35 MINUTES
Tier 3: 10% Chance
Other Tiers: 0% Chance

35-45 MINUTES
Tier 3: 5% Chance
Tier 4: 5% Chance
Other Tiers: 0% Chance

45-70 MINUTES
Tier 4: 10% Chance
Other Tiers: 0% Chance

70+ MINUTES
Tier 5: 10% Chance
Other Tiers: 0% Chance

These are the odds for the first drop of each tier - Each subsequent drop between a tier is cut by half. So if the first drop is 10%, the next within that tier will be 5%, then 2.5%, etc.

Drop chances use Pseudo Random on a per tier and per team basis. Only rolls for a drop whenever there is a real hero near the dying neutral.

TIER 1 ITEMS

KEEN OPTIC
+75 Cast Range, +1.5 Mana regen

ROYAL JELLY
Consumable that comes with 2 charges. Permanently grants +2.5 HP Regen and +1.25 Mana Regen to the target unit. Does not stack on the same unit. Sharing is caring.

POOR MAN’S SHIELD
Poor Man’s Shield

OCEAN HEART
Grants +4 All Stats. Additionally provides 10 HP Regen and 5 Mana Regen while in water.

IRON TALON
Iron Talon

MANGO TREE
Consumable that plants a mango tree. Provides unlimited mango power. Every 60 seconds a mango will drop. Provides 800 vision around it.

ARCANE RING
+8 INT, +3 Armor. Activate to Restore 75 Mana to All Allies in a 1200 AoE of You. Cooldown: 40 seconds.

ELIXIR
3 charges, restores 500 Health and 250 mana over 6 seconds

BROOM HANDLE
+35 Melee Attack Range, +12 Damage and +3 Armor.

IRONWOOD TREE
Recipe can be used to combine with 3 Iron Branches to create an Ironwood Tree. Provides +7 All Stats and the ability to plant a special tree. Cooldown: 4. Cast Range: 800

TRUSTY SHOVEL
+150 Health. Activate to Dig with a 1 second channel. Can find a Bounty Rune, a Flask, a 2 charged TP Scroll bundle, or an enemy Kobold. The same reward doesn’t appear back to back. Cooldown: 70 seconds.

FADED BROACH
+225 Mana, +20 MS

TIER 2 ITEMS

GROVE BOW
+100 Attack range. Adds a -12% Magic Resistance debuff on Attack

VAMPIRE FANGS
+10% Lifesteal, +10% Spell Lifesteal, +450 Night Vision

RING OF AQUILA
Ring of Aquila

REPAIR KIT
3 Charges. Consumable that targets a building, restoring 40% of it’s health over 30 seconds. Provides +10 armor and +4 Multishot during this period.

PUPIL’S GIFT
Grants you +14 Attributes for both of your secondary stats.

HELM OF THE UNDYING
Provides +6 Armor. Equipped hero survives an extra 5 seconds after receiving a killing blow.

IMP CLAW
Passive. +18 Attack Damage. Causes your next attack to deal 1.6x damage. Cooldown: 10

PHILOSOPHER’S STONE
+75 GPM, +200 Mana and -35 Attack Damage on yourself

DRAGON SCALE
+5 Armor and +5 HP Regen. Your attacks now add an afterburn that deals 12 dmg/sec for 3 seconds. Affects buildings.

ESSENCE RING
+6 Intelligence and 2.5 Mana Regen. Activate to Increases your Max HP by 375 for 15s (heals you). Costs 200 Mana, Cooldown: 25 seconds.

NETHER SHAWL
+8% Spell Amp, +20% Magic Resistance and -4 Armor on yourself

TOME OF AGHANIM
Consumable that temporarily grants you the Scepter buff for 3 minutes.

TIER 3 ITEMS

CRAGGY COAT
+13 Armor and -35 Attack Speed on yourself

GREATER FAERIE FIRE
+30 Damage. Consume to instantly restore 500 health. 2 Charges. Cooldown: 10

QUICKENING CHARM
+13% Cooldown Reduction and +9 HP Regen

MIND BREAKER
Grants +30 Manabreak and +15% Magic Resistance. Mana burned this way is given to you. Illusions deal +6 Manabreak.

THIRD EYE
Grants truesight in a 500 radius and +300 day and night vision. Has 3 charges, after 3 deaths it disappears.

SPIDER LEGS
Provides +24% Movement Speed (doesn’t stack with boots) and +30% Turn Rate. Can be activated to gain free pathing and +24% Movement Speed for 3 seconds, destroys trees along the way. Cooldown: 10

VAMBRACE
Recipe combines 2 Bracers, 2 Wraith Bands or 2 Null Talismans to create a corresponding Strength, Agility or Intelligence Vambrace. Grants +14 designated attribute, +8 all other attributes, and either +12% magic resistance, +12 attack speed or +8% spell amp based on the respective type of Vambrace.

CLUMSY NET
+5 All Stats and +3 Mana Regen. Activate to ensnare yourself and the target enemy for 2 seconds. 900 Cast Range. Cooldown: 25

ENCHANTED QUIVER
Passive Cooldown. Your next ranged attack has +400 range, does 175 magical damage and has True Strike. Cooldown: 8

PALADIN SWORD
+17 Damage, +17% Lifesteal, +17% Healing, Regen and Lifesteal Amp.

ORB OF DESTRUCTION
Attacks apply a debuff that reduce armor by 6, slow for 30/15% for melee/ranged holders for 4 seconds.

TITAN SLIVER
Grants +22% Base Damage, +22% Magic Resistance and +22% Status Resistance

TIER 4 ITEMS

WITLESS SHAKO
Grants +28% Max Health and -40% Max Mana.

TIMELESS RELIC
+35% Debuff Duration Amplification and +10% Spell Amp

SPELL PRISM
+8 All Stats. Can be activated to cause the next single target non-ultimate ability or item to be duplicated on a different nearby enemy (hero priority). Cooldown: 80

PRINCE’S KNIFE
+60% Attack Projectile Speed. Your next attack hexes the enemy hero into a frog for 1.5 seconds. Cooldown: 12.

FLICKER
Activate to dispell debuffs and blink in a random direction 600 range away. Cooldown: 5 seconds, Manacost: 25. Does not get disabled on incoming damage.

TELESCOPE
Lowers Scan cooldown by 50%. Increases attack and cast range of nearby allies by 125.

NINJA GEAR
+20 Agility, +25 Movement Speed. Activate to cast Smoke of Deceit on just yourself. Cooldown: 45.

ILLUSIONST’S CAPE
Increases illusions damage by 10%. Can be activated to create an illusion of you that deals 50% and takes 150% for 20 seconds. Cooldown: 30

HAVOC HAMMER
+60 Damage, +18 Strength, Increases BAT by 0.3. Can be activated to knock enemies within a 300 AoE back by a distance of 250, slowing their movement speed by 50% for 3 seconds.

MAGIC LAMP
Passive. +400 Health. Hard dispels and heals you for 300 when you drop below 15% health. Cooldown: 75.

THE LEVELLER
+50 Attack Speed. Your attacks cleave or splash for 50% in a 400/250 area.

MINOTAUR HORN
+20 Strength. Activate to Gain Magic Immunity for 1.75s. Cooldown: 40 seconds.

TIER 5 ITEMS (70+ MINUTES ONLY)

FORCE BOOTS
+50% Movement Speed and unlocks max movement speed. Can be activated to self dispel and push you 800 distance forward. Cooldown: 6 seconds.

SEER STONE
+500 Cast Range, +800 Day and Night Vision.

MIRROR SHIELD
75% Chance to block and reflect targeted spells. +20 All Stats.

FALLEN SKY
Recipe combines Blink Dagger and Meteor Hammer. Grants +20 Strength, +20 Intelligence, +15 HP Regen and +10 Mana Regen. Activate to disapear and turn into a Meteor, quickly falling on the target area, applying Meteor Hammer’s stun and damage. Cast Range: 1600. Cooldown: 15. Does not get disabled by incoming damage.

FUSION RUNE
Consumable that can be activated to gain every Power Rune effect for 50 seconds. 3 Charges. Cooldown: 120 seconds.

APEX
Increases your Primary Attribute by 80%.

BALLISTA
+400 Attack Range. Attacks Knock the Enemy 50 Distance Back.

WOODLAND STRIDERS
+50% Movement Speed, unlocks max movement speed and grants +50 HP Regen. Grants Treewalking. Activate to leave trees in your wake as you move for 3s. These trees last up to 60 seconds. Cooldown: 20 seconds.

TRIDENT
Recipe combines Sange, Yasha and Kaya together. +33 Agility, +33 Strength, +33 Intelligence, +33 Movement Speed, +33 Attack Speed, +33 Status Resistance, +33% Mana Loss Reduction, +33% Regen and Lifesteal Amp, +33% Spell Amp

BOOK OF THE DEAD
+35 Strength and Intelligence. Activates to summon 6 level 3 Necronomicon units for 90 seconds. Cooldown: 75 seconds.

PIRATE HAT
Grant +250 Attack Speed. When you kill an enemy hero, a bounty rune spawns between you and the target.

EX MACHINA
+25 Armor. Activate to refresh all item cooldowns (except Refresher Orb). Cooldown: 30 seconds.

DESOLATOR 2
+100 Attack Damage and -12 Armor on attack

PHOENIX ASH
+30 All Stats. Lethal damage is prevented and heals you to full HP. Gets consumed upon triggering. 1 Charge, gets destroyed after use.

ITEM CHANGES

STOUT SHIELD
Removed Stout Shield from the game
Melee heroes now have a passive 8 Damage Block (stacks with other sources of Damage Block)

VANGUARD
Now requires a 200 gold recipe

QUELLING BLADE
Cost reduced from 200 to 150
Melee damage reduced from 24 to 18
Range bonus damage decreased from 7 to 5

ORB OF VENOM
Cost increased from 275 to 300

CIRCLET
Cost reduced from 165 to 155

SLIPPERS OF AGILITY
Cost increased from 135 to 145

GAUNTLETS OF STRENGTH
Cost increased from 135 to 145

MANTLE OF INTELLIGENCE
Cost increased from 135 to 145

FAERIE FIRE
Cost increased from 70 to 125
Damage increased from 2 to 3
Heal increased from 85 to 100

ENCHANTED MANGO
In preparation for the upcoming Mango season, they can now be stacked up to 3 times in one slot.

RING OF PROTECTION
Cost reduced from 175 to 150

SAGE’S MASK
Cost reduced from 325 to 250

RING OF REGEN
Cost reduced from 300 to 250

FORCE STAFF
Recipe increased by 50 gold

SOUL RING
Recipe increased by 50 gold

BUCKLER
RECIPE UPDATED
Now requires Ring of Protection, 1 Iron Branch and a 250 Gold Recipe. Provides +3 All Stats and +2 Armor Aura. (no longer has an active castable buff)

RING OF BASILIUSRECIPE UPDATED
Now requires Sage’s Mask, 1 Iron Branch and a 150 Gold Recipe. Provides +3 All Stats and +1.25 Mana Regen Aura.

HEADDRESSRECIPE UPDATED
Now requires Ring of Regeneration, 1 Iron Branch and a 150 Gold Recipe. Provides +3 All Stats and +2 Health Regen Aura.

VLADMIR’S OFFERING
ITEM REWORKED
Recipe reworked
Old:
Requires:
Ring of Basilius (500)
Morbid Mask (900)
Recipe (525)
Total: 1925

Provides:
+15% Lifesteal Aura (Melee)
+10% Lifesteal Aura (Ranged)
+15% Attack Damage Aura
+1.5 Mana Regeneration Aura
+4 Armor Aura

New:
Requires:
Ring of Basilius (450)
Morbid Mask (900)
Buckler (450)
Recipe (350)
Total: 2150

Provides:
+6 All Stats
+25% Lifesteal Aura
+1.5 Mana Regeneration Aura
+3 Armor Aura

HELM OF THE DOMINATOR
ITEM REWORKED
Dominate Aura bonuses are now 50% stronger on player units
Recipe reworked
Old:
Requires:
Headdress (525)
Gloves of Haste (500)
Ring of Health (850)
Recipe (300)
Total: 2175

Provides:
+2 All Stats
+20 Attack Speed Aura
+8.5 Health Regeneration Aura

New:
Requires:
Headdress (450)
Broadsword (1200)
Crown (450)
Recipe (300)
Total: 2400

Provides:
+7 All Stats
+20% Base Damage Aura
+5 Health Regeneration Aura

DRUM OF ENDURANCE
ITEM REWORKED
Recipe reworked
Old:

Requires:
Crown (450)
Wind Lace (250)
Sage’s Mask (325)
Recipe (600)
Total: 1625

Provides:
+6 All Stats
+20 Movement Speed
+1.25 Mana Regeneration

New:
Requires:
Crown (450)
Wind Lace ( 250)
Gloves of Haste (400)
Recipe (800)
Total: 1900

Provides:
+6 All Stats
+20 Movement Speed
+20 Attack Speed Aura

MEKANSM
RECIPE UPDATED
Now uses Chainmail instead of Buckler. Provides 6 armor, 4 all stats (no armor aura/armor on active)
Health regeneration aura reduced from 3.5 to 2.5

CRIMSON GUARD
RECIPE UPDATED
Now uses Helm of Iron Will instead of Buckler (provides +6 Armor, +10.5 HP regen, +3 All Stats)
No longer grants the active bonus armor the old Buckler active provided

GUARDIAN GREAVES
Now provides +6 armor, no base armor aura (still has the threshold armor/regen aura)
Recipe cost reduced from 1800 to 1600 (total cost is 625 cheaper due to component changes)
Health regeneration aura reduced from 3.5 to 2.5

ASSAULT CUIRASS
RECIPE UPDATED
Now uses Buckler instead of Chainmail. Gains +5 All Stats.

ABYSSAL BLADE
Now performs a blink strike. Has 600 cast range.
Bash now deals damage through Spell Immunity (as a result of the Spell Immunity change)

BLOODSTONE
ITEM REWORKED
Now combines from Kaya and Soul Booster. Provides the base bonuses from both, plus 200% Mana Regen. Each charge now grants +0.2 MP Regen and 0.35% Spell Amp, (instead of 0.3 HP/MP)

SANGE
Now provides +24% Self HP Regen and Lifesteal Amp instead of +8 Damage
Status Resistance increased from 12% to 16%

SANGE AND YASHA
Now provides +30% Self HP Regen and Lifesteal Amp instead of +12 Damage
Status Resistance increased from 16% to 20%

HEAVEN’S HALBERD
Now provides +30% Self HP Regen and Lifesteal Amp instead of +25 Damage
Status Resistance increased from 14% to 20%

KAYA AND SANGE
Now provides +30% Self HP Regen and Lifesteal Amp instead of +12 Damage
Status Resistance increased from 16% to 20%

HOLY LOCKET
RECIPE UPDATED
No longer provides regeneration amplification
Heal amplification increased from 25% to 35%
Health increased from +200 to +250
Now requires a Magic Wand instead of Cloak (and provides Magic Wand benefits)
Recipe cost increased from 550 to 850

GLOVES OF HASTE
Cost reduced from 500 to 400

POWER TREADS
Attack Speed increased from 20 to 25

HAND OF MIDAS
Recipe cost increased by 100

ARMLET OF MORDIGGIAN
Recipe cost increased by 100

VEIL OF DISCORD
RECIPE UPDATED
Now requires Ring of Basilius instead of Helm of Iron Will
Recipe cost increased from 700 to 1150
Now amplifies incoming spell damage by 20% instead of reducing Magic Resistance (affects Pure damage as a result)

URN OF SHADOWS
Now requires Sage’s Mask instead of Infused Raindrops

INFUSED RAINDROPS
Charge count increased from 5 to 6

HEART OF TARRASQUE
Now provides +10 Health Regen

MASK OF MADNESS
Duration reduced from 8 to 6
Cooldown reduced from 22 to 16

DUST OF APPEARANCE
Now comes in single charges for 90 gold (instead of two for 180)

SENTRY WARD
Duration increased from 6 to 8 minutes
Stock replenish cooldown increased from 85 to 95
Initial Stock reduced from 4 to 3

SMOKE OF DECEIT
Initial stock reduced from 3 to 2
Stock replenish cooldown reduced from 10 to 7 minutes

BLADE MAIL
No longer pierces Spell Immunity
Armor increased from 5 to 6

SKULL BASHER
Bash now deals damage through Spell Immunity (as a result of the Spell Immunity change)

MAELSTROM
No longer bounces on the primary target if it is Spell Immune

MJOLLNIR
No longer bounces on the primary target if it is Spell Immune

JAVELIN
No longer pierces Spell Immunity

MONKEY KING BAR
Now deals damage through Spell Immunity (as a result of the Spell Immunity change)

SHADOW BLADE
Damage increased from 22 to 27

BATTLE FURY
Damage increased from 45 to 54

SILVER EDGE
Damage increased from 30 to 36

ECHO SABRE
Damage increased from 12 to 15

LINKEN’S SPHERE
Cooldown reduced from 13 to 12
All Stats increased from 13 to 14
Health regeneration increased from 6.5 to 7

EUL’S SCEPTER OF DIVINITY
Cyclone maintains a 24 collision blocker at the base

SHIVA’S GUARD
No longer able to be disassembled

MANTA STYLE
No longer able to be disassembled

GLIMMER CAPE
Can now be used on couriers/units

HERO CHANGES

ABADDON
Mist Coil self damage is no longer lethal
Curse of Avernus curse slow reduced from 30/40/50/60% to 15/30/45/60%

ALCHEMIST
Level 25 Talent increased from +30 Chemical rage Regen to +50
Level 25 Talent changed from -0.15 Chemical Rage Base Attack Time to +60 Chemical Rage Movement Speed

ANCIENT APPARITIONSCEPTER REWORKED
Ice Blast now deals damage through Spell Immunity (as a result of the Spell Immunity change)
Scepter has been reworked. Chilling Touch has no cooldown.

ANTI-MAGE
Mana Break now also burns 2/3/4/5% of the target’s max mana
Mana Break now only has half effect by illusions
Mana Void no longer pierces Spell Immunity (previously only partially did)
Mana Void Scepter duration increased from 70 to 100 seconds
Level 10 Talent increased from +10 Strength to +13

ARC WARDEN
Tempest Double duration increased from 16/20/24 to 18/22/26
Level 25 Talent reduced from +350 Spark Wraith Damage to +300

AXE
Counter Helix cooldown improved from 0.45/0.4/0.35/0.3 to 0.3
Counter Helix chance reduced from 20% to 17/18/19/20%
Culling Blade now deals damage through Spell Immunity (as a result of the Spell Immunity change)

BANE
ABILITY REWORK
Reworked Enfeeble. Now a passive. Your abilities now place an enfeeble debuff on the target, reducing their status resistance by 15/20/25/30% and magic resistance by 4/8/12/16% for 8 seconds.
Enfeeble has been moved down to the third ability.
Brain Sap now heals for as much damage as the target takes
Brain Sap damage type changed from Pure to Magical
Brain Sap damage increased from 75/150/225/300 to 100/200/300/400
Fiend’s Grip now deals damage through Spell Immunity (as a result of the Spell Immunity change)
Level 15 Talent changed from Enfeeble Steals Attack Speed to +8% Spell Amplification
Level 20 Talent changed from +125 Enfeeble Attack Speed Reduction to +20% Spell Lifesteal

BATRIDER
Flamebreak projectile speed increased from 900 to 1200
Flamebreak now has a 50/75/100/125 damage impact
Flamebreak damage per second reduced from 25/30/35/40 to 20
Flamebreak cooldown rescaled from 17 to 18/17/16/15
Flamebreak AoE increased from 375 to 500
Flamebreak knockback duration from 0.25 to 0.35
Flamebreak knockback distance is now a fixed 300 units
Firefly no longer provides flying vision
Firefly movement speed increased from 4/7/10/13% to 5/10/15/20%
Firefly now provides +200/400/600/800 Day/Night vision
Sticky Napalm no longer has a cast point
Sticky Napalm no longer requires turning to cast
Sticky Napalm slow per stack reduced from 3/5/7/9 to 2/4/6/8
Flaming Lasso now deals damage through Spell Immunity (as a result of the Spell Immunity change)
Level 15 Talent increased from +2s Flamebreak Burn Duration to +3s
Level 20 Talent changed from +40 Movement Speed to +30
Level 25 Talent reduced from -13s Flamebreak Cooldown to -9s

BEASTMASTER
Wild Axes now pierce Spell Immunity
Primal Roar now deals damage through Spell Immunity (as a result of the Spell Immunity change)
Level 10 Talent increased from +20 Movement Speed to +25
Level 15 Talent increased from +6 Armor to +7

BLOODSEEKER
Rupture duration reduced from 12 to 10/11/12
Agility changed from 24 + 3.1 to 22 + 3.4
Bloodrage outgoing damage increased from 10/15/20/25% to 12/18/24/30%
Bloodrage incoming damage reduced from 10/15/20/25% to 10/14/18/22%

BOUNTY HUNTER
Track bonus movement speed increased from 16/18/20% to 16/20/24%

BREWMASTER
Cinder Brew now extends the duration by 3 seconds rather than refreshing
Cinder Brew now deals a total amount of damage over the variable duration
Cinder Brew no longer causes self attacks
Cinder Brew now ignites on any spell damage, rather than only damage above 80
Cinder Brew damage increased from 100/150/200/250 to 100/160/220/280
Cinder Brew slow rescaled from 25% to 24/28/32/36%
Cinder Brew cooldown reduced from 20/18/16/14 to 20/17/14/11
Cinder Brew manacost increased from 50 to 80

BRISTLEBACK
Viscous Nasal Goo armor reduction per stack increased from 1.4/1.8/2.2/2.6 to 1.4/1.9/2.4/2.9

CENTAUR WARRUNNER
Retaliate return damage increased from 16/32/48/65 to 16/36/56/76
Level 20 Talent increased from +80 Retaliate Damage to +90

CHAOS KNIGHT
SCEPTER REWORKED
Agility gain reduced from 2.1 to 1.4
Chaos Bolt now releases fake projectiles from nearby illusions
Reality Rift no longer slows
Reality Rift now reduces armor by 2/3/4/5 for 6 seconds
Reality Rift cooldown from 14/11/8/5 to 15/12/9/6
Chaos Strike max crit reduced from 160/200/240/280% to 140/165/190/215%
Phantasm outgoing damage rescaled from 50/75/100 to 40/70/100%
Phantasm incoming damage increased from 260% to 350%
Phantasm illusions now have 25% Magic Resistance bonus
Phantasm illusions are now considered Strong Illusions and cannot be instantly killed with spells
Reworked Scepter. When you cast Phantasm, causes every allied hero to create an illusion (same stats as Phantasm illusions). Your hero gets an additional illusion as well. Does not interrupt allies.

CHEN
Holy Persuasion minimum health reduced from 1000 to 700/800/900/1000
Holy Persuasion mana cost increased from 70/90/110/130 to 90/110/130/150
Hand of God mana cost increased from 200/300/400 to 250/350/450
Level 10 Talent changed from +30% XP Gain to +200 Health

CLINKZ
ABILITY REWORK
Base attack range reduced from 650 to 625
Skeleton Walk now provides 70/100/130/160 attack speed when coming out of invisibility. Lasts 4 seconds.
Replaced Strafe with Death Pact. Consumes an enemy unit, skeleton, or a level 3/4/5/6 neutral. Gains 200/300/400/500 health and causes your attacks to have -2/3/4/5 armor debuff. If a hero dies under your attack debuff (lasts 3 seconds), you gain +5 damage permanently and Death Pact cooldown is refreshed. Death Pact lasts 55 seconds. Cooldown: 90. Cast Range: 900. Manacost: 60.
Burning Army now deals 24/26/28% of your attack damage instead of 80/100/120% of your base damage.
Level 20 Talent changed from +16 Health Regen to +350 Death Pact Health
Level 25 Talent changed from +4s Strafe Duration to +4s Skeleton Walk Attack Speed Duration

CLOCKWERK
SCEPTER REWORKED
Hookshot now deals damage through Spell Immunity (as a result of the Spell Immunity change)
Hookshot cooldown reduced from 70/55/40 to 60/45/30
Scepter has been reworked. Grants you Overclocking, refreshing all of your abilities and granting you 40% bonus movement speed and +200 Attack Speed for 8 seconds. After the duration expires, you become stunned for 4 seconds. Cooldown: 60. Manacost: 150

CRYSTAL MAIDEN
ABILITY REWORK
Base mana regen increased from 0 to 1
Arcane Aura self mana regen adjusted from 2.5/4.5/6.5/8.5 to double on yourself
Arcane Aura now provides 4/6/8/10% Magic Resistance and double on yourself

DARK SEERSCEPTER REWORKED
Vacuum now works against invulnerable/sleeping targets
Reworked Scepter. Now reduces Vacuum cooldown from 60/50/40/30 to 12 and doubles the width on Wall of Replica.

DARK WILLOW
Bedlam damage increased from 60/110/160 to 75/125/175
Level 20 Talent increased from +10% Spell Lifesteal to +15%

DAZZLE
SCEPTER REWORKED
Reworked Scepter. Shadow Wave bounce count increased by 3, bounce range by 200 and each bounce dispels the allied targets.

DEATH PROPHET
Base intelligence increased by 3

DISRUPTOR
Thunder Strike now applies a 0.1 second 100% MS/AS slow
Level 10 Talent increased from +200 Health to +225

DOOM
SCEPTER REWORKED
Base damage increased by 3
Devour max creep level rescaled from 3/4/5/6 to 4/5/6/6
Devour cooldown rescaled from 70/60/50/40 to 70
Devour gold bonus rescaled from 25/50/75/100 to 20/80/140/200
Devour digest duration now matches cooldown (rather than 80)
Scorched Earth duration rescaled from 10/12/14/16 to 16
Scorched Earth speed increased from 11/12/13/14% to 12/13/14/15%
Scorched Earth damage rescaled from 20/30/40/50 to 20/35/50/65
Infernal Blade base damage rescaled from 25 to 16/20/24/28
Reworked Scepter. Infernal Blade stun duration increased to 1.75 seconds and +2s DPS duration. Applies Break.

DRAGON KNIGHT
Elder Dragon Form Scepter upgrade now also provides flying pathing
Level 20 Talent changed from +210 Gold Per Minute to +20% Cooldown Reduction

DROW RANGER
ABILITY REWORK
Agility reduced from 30 + 2.8 to 20 + 2.6 (base damage unchanged)
Frost Arrows now do 5/10/15/20 damage
Frost Arrows no longer last 7 seconds on creeps
Gust max knockback distance increased from 350 to 450
Replaced Precision Aura with Multishot. Channels for up to 1.75 seconds. During that time, it releases a flurry of arrows in continuous salvos. Releases 12 total arrows over 3 waves. Arrows deal 95/125/155/185% of your base damage and apply Frost Arrow slow for 1/2/3/4 seconds. Travel distance is twice your attack range. Cooldown: 32/28/24/20. Manacost: 50/60/70/80
Marksmanship no longer instantly kills creeps
Marksmanship proc damage is now 40/50/60 bonus (as a proc ontop, non-critting)
Marksmanship now also provides bonus agility to you and nearby ranged heroes equal to 25/30/35% of your agility.
Level 20 Talent changed from +25% Evasion to +35% Multishot Damage
Level 25 Talent changed from +20% Precision Aura Damage to +15% Marksmanship Chance

EARTH SPIRIT
Base intelligence increased from 18 to 20
Level 10 Talent changed from +10 Intelligence to +300 Rolling Boulder Distance
Level 10 Talent increased from +40 Damage to +50
Level 15 Talent increased from +7 Armor to +8

EARTHSHAKER
Enchant Totem Scepter leap duration increased from 0.75 seconds to 1.0
Enchant Totem Scepter leap will now be interrupted if you are stunned or rooted
Enchant Totem now provides +75 Attack Range
Echo Slam base damage increased from 100 to 100/140/180

ELDER TITAN
SCEPTER REWORKED
Earth Splitter now deals damage through Spell Immunity (as a result of the Spell Immunity change)
Scepter has been reworked. Now grants you with Spell Immunity when the Astral Spirit returns to you, based on the number of heroes hit. Provides 2 seconds per hero.

EMBER SPIRIT
Level 10 Talent increased from +250 Flame Guard Absorption to +275
Level 20 Talent changed from True Strike to +60 Sleight of Fist Hero Damage
Level 25 Talent reduced from -20 Remnant Charge Restore Time to -16

ENCHANTRESS
SCEPTER REWORKED
Impetus is now a basic ability, deals 8/12/16/20% damage, 40/45/50/55 mana cost, Cooldown: 6/4/2/0
Impetus no longer Pierces Spell Immunity
Enchant cooldown from 20/16/12/8 to 20
Enchant creep duration increased from 26/44/62/80 to 30/60/90/120
Enchant can now control only one unit
Enchant can no longer target an already enchanted unit
Enchant upgrades creeps with +200/400/800/1200 Health and +10/30/50/70 Damage and fully heals it
Untouchable is now an ultimate ability. Reduces attack speed by 100/140/180
Untouchable now pierces Spell Immunity
Scepter has been reworked. Grants Sproink, moving you backwards 400 units and disjointing projectiles. Cooldown: 3 Manacost: 50
Level 20 Talent reduced from -100 Untouchable Slow to -80

ENIGMA
Midnight Pulse damage type changed from Pure to Magical (Still Pierces Spell Immunity)
Midnight Pulse damage increased from 3.5/4/4.5/5% to 4.75/5.5/6.25/7%
Level 10 Talent changed from +25 Movement Speed to +200 Eidolon Attack Range

FACELESS VOID
SCEPTER REWORKED
Time Lock stun duration reduced from 0.75 to 0.65
Chronosphere cooldown increased from 140 to 160
Level 10 Talent reduced from +12 Strength to +10
Level 20 Talent reduced from +500 Timewalk Cast Range to +450
Time Lock now deals damage through Spell Immunity (as a result of the Spell Immunity change)
Scepter has been reworked. Now applies a Time Lock proc on units at the destination of the Time Walk within 250 AoE. Does not pierce Spell Immunity.
Reworked how Time Dilation works mechanically. Causes spells to progress their cooldown more slowly while under this effect (this affects the cooldown progression rate, unlike before which added a fixed duration to just the spells that were already on cooldown). Slows down cooldowns by 75%. Duration is 8/10/12/14. Movement slow per ability in cooldown is 10%.

GRIMSTROKE
Phantom’s Embrace Rend damage increased from 75/150/225/300 to 80/170/260/350
Ink Swell cast range increased from 400/500/600/700 to 400/525/650/775

GYROCOPTER
Scepter now prioritizes the furthest unit away in its range
Scepter range increased from 600 to 700

HUSKAR
SCEPTER REWORKED
Burning Spear now costs 4% of current health instead of a fixed 15
Life Break slow duration reduced from 4/5/6 to 3/4/5
Life Break now deals damage through Spell Immunity (as a result of the Spell Immunity change)
Scepter has been reworked. Life Break now taunts the enemy for 2.5 seconds.

INVOKER
SCEPTER REWORKED
Invoke cooldown reduced by 0.3 for each orb level
Invoke base cooldown increased from 6 to 7
Invoke no longer benefits from Scepter
Scepter now adds Cataclysm to Sun Strike
Level 15 Talent reduced from -15s Cold Snap to -10s
Level 20 Talent changed from Cataclysm to -10s Tornado Cooldown
Level 25 Talent changed from -16s Tornado Cooldown to +2 Forged Spirit Armor Reduction

IO
ABILITY REWORK
Base armor increased by 2
Tether now slows enemies by 8/16/24/32%
Overcharge cooldown reduced from 18 to 16
Overcharge now provides 0.6/0.8/1/1.2% Max HP Regen per second instead of damage reduction. Still provides attack speed. (Note: regeneration is applied on both targets with Tether, and thus the Tether target regenerates for more).
Level 10 Talent changed from +90 Gold/Min to +5 Health Regen
Level 15 Talent changed from +8 Health Regen to +13% Spell Lifesteal
Level 15 Talent changed from Spirits Apply Slow to +120 Gold/Min

JAKIRO
Strength gain increased from 2.8 to 3.0

JUGGERNAUT
Level 15 Talent increased from +50 Blade Fury Movement Speed to +75
Level 20 Talent increased from +100 Blade Fury DPS to +130

KEEPER OF THE LIGHT
Blinding Light mana cost from 100/125/150/175 to 130/145/160/175
Blinding Light cast range reduced from 575/650/725/800 to 475/550/625/700
Will-O-Wisp cast range reduced from 900 to 800
Level 15 Talent reduced from +350 Cast Range to +250

KUNKKAS
CEPTER REWORKED
X Marks the Spot cooldown increased from 34/26/18/10 to 38/30/22/14
Ghost Ship cooldown increased from 60/50/40 to 80/70/60
Ghost Ship Rum damage reduction reduced from 40/45/50% to 40%
Reworked Scepter. Provides the Torrent Storm ability. Active, causes a visible torrent to spawn every 0.25 seconds for 5 seconds. Torrents spawn randomly in a 1100 area around you (in alternating quadrants). Cooldown: 70. Manacost: 250.

LEGION COMMANDER
Level 15 Talent increased from +50 Overwhelming Odds Hero Damage to +65

LESHRAC
Level 20 Talent changed from +25% Evasion to +400 Health

LICH
SCEPTER REWORKED
Sinister Gaze now drains 10/15/20/25% of the target’s current mana back to you
Chain Frost damage increased by 15/20/25 per bounce
Scepter has been reworked. Sinister Gaze is now a 400 AoE target ability.
Level 25 Talent changed from Attacks Apply 60% MS and AS Slow to Chain Frost Unlimited Bounces

LIFESTEALER
ABILITY REWORK
SCEPTER REWORKED
Strength gain reduced from 2.9 to 2.4
Base attack time improved from 1.85 to 1.7
Base attack speed improved from 100 to 140
Base damage reduced by 7
Base armor increased by 1
Rage no longer increases attack speed
Rage now provides +15% movement speed
Open Wounds lifesteal reduced from 50% to 35%
Feast now passively provides +15/30/45/60 Attack Speed
Feast no longer deals damage based on the target’s max health
Feast now provides 1.5/2/2.5/3% lifesteal based on the target’s max health
Infest now automatically takes control over the target when it is allowed. Infested heroes have bonus +30/40/50% movement speed and creeps have 15/20/25%. Infested units also gain +750/1000/1250 bonus health (and heals that amount)
Infest now heals you for 3/4/5% of max health per second while you are in another unit instead of a burst heal on exit
Reworked Scepter. Reduces Infest cooldown to 20 seconds and increases cast range to 600. Causes the Infested target to get the Rage buff (lasts as long as Rage does)
Level 10 Talent increased from +20 Attack Speed to +30
Level 25 Talent changed from +1% Feast Damage/Lifesteal to +1.5% Feast Lifesteal

LINA
Strength gain increased from 2.2 to 2.4
Level 10 Talent reduced from +125 Cast Range to +100
Level 10 Talent increased from +30 Damage to +35

LION
Mana Drain slow from 20/24/28/32% to 20/25/30/35%

LONE DRUID
ABILITY REWORK
Spirit Bear attack range increased from 128 to 150
Spirit Bear armor type changed from Basic to Hero
Spirit Bear attack type changed from Basic to Hero
Spirit Bear no longer has Defender
Spirit Bear Demolish is now available at level 1
Spirit Bear Return is now available at level 1
Spirit Bear Entangle is now available at level 1
Spirit Bear Entangle duration is now 0.75/1.5/2.25/3
Spirit Bear Return is now a 3 second channeling ability. Cooldown: 30
Spirit Bear Demolish building bonus damage is now 10/20/30/40%
Spirit Bear damage reduced from 35/55/75/95 to 30
Spirit Bear now levels up when your hero does and gains +5 damage per level
Spirit Bear health reduced from 1500/2000/2500/3000 to 1100/1400/1700/2000
Spirit Bear now gains +75 HP per level of your hero
Spirit Bear Entangling Claws damage type changed from Physical to Magical
Spirit Link is now passive.
Spirit Link no longer heals the spirit bear when Lone Druid deals damage
Spirit Link lifesteal reduced from 40/50/60/70% to 20/35/50/65%
Spirit Link attack speed reduced from 20/40/60/80 to 15/30/45/60
Reworked True Form. 100 Cooldown. Transforms into a melee bear. Gains 500/1000/1500 Health (healed on cast as well), +10/15/20 Armor. Grants you Spirit Bear’s Entangling Roots and Demolish. Sets your melee attack range to 225. Duration: 40. Manacost: 200
Savage Roar now occurs both your hero and the Spirit Bear when cast on either.
Savage Roar AoE increased from 325 to 375
Level 20 Talent changed from -25s Battle Cry Cooldown to -40s True Form Cooldown
Level 25 Talent changed from Battle Cry Grants Spell Immunity to +1000 True Form Health

LUNA
ABILITY REWORK
Base strength increased by 2
Base intelligence increased by 2
Base damage increased by 3
Moon Glaive now works with critical strikes
Lunar Blessing reworked. Now provides allied player units +10/15/20/25% Attack Damage and +10/15/20/25% Total Armor Bonus. Provides Luna with 200/400/600/800 night vision.

LYCAN
ABILITY REWORK
SCEPTER REWORKED
Reworked Howl. Now causes all enemies within 2000 AoE to have 5/6/7/8 reduced armor and deal less 25/30/35/40% less base attack damage. Lasts 5/6/7/8 seconds. Cooldown: 24/22/20/18 CD Manacost: 50
Howl is now cast around your wolves as well
Reworked Scepter. Grants Wolf Bite. Target an allied hero to convert them and provide Shapeshift properties (including melee). Grants both of you 30% lifesteal, and a shared 30% lifesteal to heal the other one when within 1200 range of each other. Cooldown: 80. Manacost: 150

MAGNUS
SCEPTER REWORKED
Shockwave pull distance increased from 100 to 150
Empower cleave damage reduced from 14/34/54/74 to 15/25/35/45%
Empower damage reduced from 10/20/30/40% to 10/15/20/25%
Empower duration increased from 40 to 38/42/46/50
Empower now provides double effect when cast on yourself
Reverse Polarity now deals damage through Spell Immunity (as a result of the Spell Immunity change)
Reworked Scepter. Now reduces Skewer cooldown to 4 seconds, cast point by half and removes mana cost.
Level 25 Talent reduced from +20% Empower Cleave/Damage to +15%

MARS
ABILITY REWORK
God’s Rebuke knockback now adds a 40% slow for 1.5 seconds
Bulwark can now be toggled on, putting your weapon away and causing the direction you’re facing to be locked. Your movement speed will be 20% slower while in this mode and 70% of attack projectiles will be redirected towards you instead of your allies. Only affects attack projectiles that are within your shield block angles and within 800 range from the attacker.
Arena of Blood now destroys trees inside the area

MEDUSA
Intelligence gain increased from 2.6 to 3.4
Mystic Snake now applies 30% movement slow and a 50% turn rate slow for 3 seconds.
Mystic Snake no longer steals mana from the enemies (but still provides it for you)
Stone Gaze duration on Medusa reduced from 5/6/7 to 5/5.5/6
Stone Gaze damage amplification rescaled from 50% to 40/45/50%
Stone Gaze now provides you with 25% movement speed increase
Stone Gaze range increased from 1000 to 1200
Level 10 Talent increased from +15 Damage to +20
Level 10 Talent increased from 15% Evasion to 20%
Level 15 Talent increased from +30 Attack Speed to +40

MEEPO
Level 10 Talent increased from +15 Damage to +20
Level 15 Talent increased from +30 Poof Damage to +40

MIRANA
Sacred Arrow max stun duration rescaled from 5 to 3.5/4/4.5/5

MONKEY KING
Tree Dance cooldown reduced from 1.2 to 1
Level 10 Talent increased from +300 Tree Dance Vision AoE to +400

MORPHLING
Morph no longer has two different health and mana amounts. The percentage of health and mana is maintained between both forms.
Morph now provides the scepter 50% manacost reduction as a base feature
Level 15 Talent increased from +30 Attack Speed to +40

NAGA SIREN
Agility gain reduced from 3.7 to 3.5
Level 20 Talent increased from -7s Ensnare Cooldown to -9s

NATURE’S PROPHET
Intelligence gain from 3.5 to 3.7
Agility from 18 + 3.3 to 22 + 3.6

NECROPHOS
SCEPTER REWORKED
Heartstopper Aura range increased from 700 to 800
Reaper’s Scythe damage increased from 0.6/0.75/0.9 to 0.7/0.8/0.9
Reaper’s Scythe no longer pierces Spell Immunity (previously only partially affected Spell Immune units)
Scepter has been reworked. Now reduces Ghost Shroud cooldown to 10 seconds and causes Heartstopper Aura to deal 2x as much damage while Ghost Shroud is active
Level 20 Talent changed from +70 Attack Speed to +40% Heartstopper Regen Reduction
Level 25 Talent reduced from +0.8 Heartstopper Aura to +0.6

NIGHT STALKER
Void Scepter no longer reduces cooldown
Void Scepter stun duration from 0.6 to 0.5
Level 20 Talent reduced from +40 Movement Speed to +35

NYX ASSASSIN
Movement speed increased from 305 to 315

OGRE MAGI
Base strength reduced by 2
Ignite hitting an already affected unit now adds to the duration, rather than just refreshing it

OMNIKNIGHT
Level 10 Talent increased from +75 Purification AoE to +100

ORACLE
SCEPTER REWORKED
Base mana regen increased from 0 to 0.5
Reworked Scepter. Fortune’s End Cast Range increased by 800, AoE by 150 and causes half of the Root duration to be a stun.

OUTWORLD DEVOURER
ABILITY REWORK
Base attack time increased from 1.7 to 1.9
Arcane Orb damage rescaled from 6/7/8/9% to 5/7/9/11%
Arcane Orb no longer has splash damage
Arcane Orb no longer steals intelligence
Replaced Equilibrium with Essence Flux. Passively grants you a 25% chance to restore 20/30/40/50% Max Mana when you cast an ability. Can be activated for 6 seconds to cause all damage you deal to slow enemy movement speed by 11/22/33/44% for 1.75 seconds. Cooldown: 25. Manacost: 50.
Sanity’s Eclipse no longer deals damage based on intelligence difference
Sanity’s Eclipse no longer drains mana
Sanity’s Eclipse now has 150/225/300 base damage
Sanity’s Eclipse now deals 0.4/0.5/0.6x the difference between you and the enemy’s max mana.
Sanity’s Eclipse now provides buff charges that increase your max mana by 30/40/50 per charge. You gain 1 charge per arcane orb hit, and 3 per astral imprisonment, against heroes. Lasts 35 seconds, each charge replenishes the existing stack duration
Level 20 Talent changed from +2 Sanity’s Eclipse Multiplier to +0.1 Sanity’s Eclipse Mana Difference Multiplier
Level 25 Talent changed from +60s Arcane Orb Int Steal to +2% Arcane Orb Damage

PANGOLIER
Level 10 Talent increased from +300 Swashbuckle Slash Range to +400
Level 15 Talent increased from +2s Rolling Thunder Duration to +4s

PHANTOM ASSASSIN
Level 20 Talent increased from +25% Blur Evasion to +30%

PHANTOM LANCERS
CEPTER REWORKED
Reworked Scepter. Phantom Rush agility bonus duration reduced from 2 to 1.5
Reworked Scepter. Phantom Rush speed boost is now always available when attacking enemy units, regardless of the cooldown (agility bonus is still cooldown limited)

PHOENIX
Base strength increased by 2
Supernova now deals damage through Spell Immunity (as a result of the Spell Immunity change)

PUCK
Fixed a bug that caused orders to not register sometimes
Waning Rift now has a 350 cast range (moves you to that location and silences there)
Dream Coil now deals an initial 100/150/200 damage
Dream Coil Scepter now deals damage through Spell Immunity (as a result of the Spell Immunity change)
Level 10 Talent changed from +6 All Stats to Phase Shift Attacks (immediately launches one attack on Phase Shift Cast at units within attack range + 200)
Level 10 Talent increased from +150 Cast Range to +200

PUDGE
SCEPTER REWORKED
Flesh Heap health regen reduced from 6/9/12/15 to 4/7/10/13
Rot self damage is no longer lethal
Dismember now deals damage through Spell Immunity (as a result of the Spell Immunity change)
Reworked Scepter. Reduces Dismember cooldown to 11. Allows you to target an ally with Dismember, instantly swallowing them in your belly and healing them for 4% of their max health per second. The ally can exit whenever they want by issuing a command.
Level 20 Talent changed from +15% Cooldown Reduction to -5s Meat Hook Cooldown
Level 25 Talent changed from +3s Dismember Duration to Dismember Double Damage/Heal

PUGNA
Nether Ward now applies a base 50 damage to spells that trigger it
Nether Ward scaling values reduced from 1.25/1.5/1.75/2 to 1/1.25/1.5/1.75
Nether Ward now only procs against things that affect Magic Stick

QUEEN OF PAIN
Agility gain increased from 2.2 to 2.5
Scream of Pain range increased from 475 to 525

RAZOR
ABILITY REWORK
Replaced Unstable Current with Storm Surge. Passive Aura. Provides 4/6/8/10% movement speed to nearby allies. Has double values on your hero.
Eye of the Storm now passively shocks every unit in a 500 radius around you for 80/110/140 damage every 3 seconds. Still has the active component.
Static Link now causes Razor to continuously attack the linked target. You cannot attack other targets during this time. Your attack happens automatically while you are moving without interruption (as long as it’s legal to attack).
Static Link drain rate from 7/14/21/28 to 7/12/17/22
Static Link drain duration from 8 to 5/6/7/8
Fixed Eye of the Storm targeting ethereal units when it cannot hurt them
Level 15 Talent reduced from +7 Static Link Damage Steal to +6
Level 15 Talent changed from +4% Unstable Current Movement Speed to +12 Strength
Level 25 Talent changed from +200 Unstable Current Damage to +200 Eye of the Storm Passive Damage.

RIKI
ABILITY REWORK
Agility reduced from 30 + 2.5 to 18 + 1.4 (base damage unaffected)
Strength gain increased from 1.9 to 2.4
Base damage increased by 8 overall
Base health regen increased from 1 to 2
Base armor increased by 2
Base movement speed increased from 290 to 315
Smoke Screen no longer slows (previously was 8/12/16/20%)
Smoke Screen no longer reduces vision
Smoke Screen miss rescaled from 10/30/50/70% to 25/35/45/55%
Smoke Screen radius rescaled from 325 to 280/310/340/370
Smoke Screen cooldown increased from 17/15/13/11 to 20/17/14/11
Blink Strike now has 2 charges (with 25/20/15/10 replenish rate)
Blink Strike damage reduced from 75/90/105/120 to 25/50/75/100
Cloak and Dagger is now the Ultimate. Has 4/3/2 fade delay. No longer has health regen bonus. Backstab damage is 1/1.5/2x.
Tricks of the Trade is now a basic ability. Attacks 4 times over 2 seconds, dealing 55/70/85/100% of your damage. Hits random units, including creeps. Cast Range: 400. Radius: 450. Cooldown: 21/18/15/12. Mana cost: 50
Tricks of the Trade Scepter has been updated. 1000 Cast range, +1 second duration, +2 attacks, targets allied units.
Level 10 Talent changed from +8 Agility to +25 Attack Speed
Level 10 Talent increased from +6 Health Regen +8
Level 15 Talent reduced from -8s Smoke Screen cooldown to -5s
Level 15 Talent changed from +20% Critical Strike (1.5x) to +35 Damage
Level 20 Talent increased from +0.3 Backstab Multiplier to +0.5
Level 25 Talent changed from +300 Tricks of the Trade AoE to -7s Tricks of the Trade Cooldown

RUBICK
Base armor increased by 1
Level 15 Talent increased from -60 Fade Bolt Hero Attack to -75

SAND KING
Base attack speed increased from 100 to 110

SHADOW DEMON
Demonic Purge now deals damage through Spell Immunity (as a result of the Spell Immunity change)

SHADOW FIEND
ABILITY REWORK
Requiem of Souls final radius reduced from 425 to 350
Requiem of Souls no longer reduces attack damage
Requiem of Souls now causes units to run away from Shadow Fiend for 0.6 seconds per wave impacted (up to 2.2 max). Does not happen on death Requiem.

SHADOW SHAMAN
Mass Serpent Ward damage increased from 50/75/100 to 50/80/110
Level 25 Talent reduced from +50 Wards Attack Damage to +40

SILENCER
ABILITY REWORK
SCEPTER REWORKED
Agility gain reduced from 3 to 2.4
Attack projectile speed reduced from 1000 to 900
Glaives of Wisdom now temporarily steals 1/1/2/3 intelligence for 10/20/30/40 seconds
Glaives of Wisdom damage reduced from 25/45/65/85% to 15/35/55/75%
Last Word base damage reduced from 75/150/225/300 to 80/120/160/200
Last Word now deals a bonus damage based on 1.5/2/2.5/3x the difference between your intelligence and theirs
Reworked Scepter. Last Word becomes a 600 AoE spell.

SKYWRATH MAGE
Ancient Seal cast range rescaled from 750 to 700/750/800/850
Level 15 Talent increased from -8s Ancient Seal Cooldown to -9s

SLARDAR
Slithereen Crush Scepter AoE increased from 550 to 600

SLARK
SCEPTER REWORKED
Reworked Scepter. Pounce now has two charges and travels double the distance/speed.

SPECTRE
Dispersion now deals damage through Spell Immunity (as a result of the Spell Immunity change)

SNIPER
SCEPTER REWORKED
Shrapnel damage increased from 15/35/55/75 to 20/40/60/80
Reworked Scepter. Reduces cast time on Assassinate from 2 to 1 and causes it to disable the target for 1.8 seconds.
Fixed Assassinate piercing Spell Immunity if you gain immunity while projectile is in the air
Level 20 Talent changed from -1.5s Assassinate Cast Time to +30 Shrapnel Damage

SPIRIT BREAKER
Greater Bash now deals damage through Spell Immunity (as a result of the Spell Immunity change)
Nether Strike now deals damage through Spell Immunity (as a result of the Spell Immunity change)

STORM SPIRIT
Level 25 Talent Overload Pierces Immunity now deals damage through Spell Immunity (as a result of the Spell Immunity change)

SVEN
ABILITY REWORKSCEPTER REWORKED
Reworked Warcry. Causes allied heroes within 700 range to have 6/9/12/15 increased Armor and 12/16/20/24 Bonus Damage. Additionally increases your own movement speed by 6/10/14/18%. Lasts 8 seconds. Cooldown: 36/32/28/24. Manacost: 60
Reworked Scepter. Storm Hammer gains +500 cast range and you travel along it. Upon impact, it hits automatically lands an attack on the primary target.

TECHIES
Proximity Mine now has 3 charges with 15 second replenish time
Scepter now also causes your mines cast range to be increased by 400

TEMPLAR ASSASSIN
Psi Blades spill width increased from 75 to 90
Psionic Projection cooldown reduced from 30 to 15

TERRORBLADE
Reflection is now an AoE target ability. Has 700 cast range and 475 AoE.
Conjure Image incoming damage reduced from 360% to 320%

TIDEHUNTER
Kraken Shell damage block reduced from 12/24/36/48 to 5/10/20/40 (stacks with passive base damage block)

TIMBERSAW
Agility growth increased from 1.3 to 1.6

TINKER
Base strength increased from 17 to 18
Base mana regen increased from 0.25 to 0.75

TINY
Base movement speed increased from 290 to 310
Base damage reduced by 15
Tree Grab no longer has charges.
Tree Grab now causes you to move 25 speed slower
Tree Grab bonus damage no longer works on denies (denies already don’t splash)
Tree Grab building damage reduced from 80/120/160/200% to 50/80/110/140%
Level 20 Talent changed from -7s Tree Grab Cooldown to +20 Strength

TREANT PROTECTOR
ABILITY REWORK
Base movement speed increased from 270 to 280
Living Armor has been reworked. It is now a 700 cast range spell. Always lasts 8 seconds. Provides 7/10/13/16 Armor and restores 60/120/180/240 health over the duration.
Living Armor cast point reduced from 0.5 to 0.4
Living Armor cooldown rescaled from 30/24/18/12 to 26/22/18/14
Leech Seed has been reworked. It is now a self cast spell. Drains the life from a random nearby enemy within 700 range every 0.5 seconds and restores your life. Enemies affected by this are slowed by 26/34/42/50% for 0.5 seconds for each pulse. Prioritizes heroes. Lasts 5 seconds. Lifedrain per second: 15/30/45/60. Duration: 5. Cooldown: 16. Manacost: 80
Nature’s Guise has been replaced with Nature’s Grasp. Targets a location, creating vines along the way. If any vine touches a tree, all the vines have 50% better effect. Vines slow down enemy heroes by 25/30/35/40% and deal 30/40/50/60 damage per second. Deals half damage to creeps. Vines last until up to 12 seconds. Cast Range: 1500. Cooldown: 20. Manacost: 60/70/80/90
Overgrowth duration reduced from 3.5/4.25/5 to 3/4/5
Overgrowth now does 50/75/100 DPS as part of the base skill instead of Scepter providing it
Overgrowth now deals damage through Spell Immunity (as a result of the Spell Immunity change)
Level 10 Talent changed from +2 Living Armor Block Instances to +60 Living Armor Heal
Level 15 Talent changed from 2s Tree Respawn Time to +30 Nature’s Grasp DPS
Level 20 Talent changed from +2s Nature’s Guise Root to Gains Tree Walking
Level 20 Talent changed from +50 Leech Seed to +40
Level 25 Talent changed from +350 Eyes and Overgrowth AoE to +1s and +100 DPS Overgrowth

TROLL WARLORD
Agility gain increased from 2.9 to 3.3
Berserker’s Rage ensnare chance increased from 10/12/14/16% to 14/16/18/20%

TUSK
Base movement speed increased from 305 to 310
Base HP regen increased from 0 to 0.5
Walrus Kick now deals damage through Spell Immunity (as a result of the Spell Immunity change)
Level 15 Talent increased from +350 Health to +400
Level 20 Talent increased from -6s Ice Shards Cooldown to -8s

UNDERLORD
Agility gain increased from 1.3 to 1.6
Base armor increased by 1
Atrophy Aura damage reduction reduced from 7/18/29/40% to 5/15/25/35%
Level 15 Talent increased from +125 Cast Range to +150

UNDYING
ABILITY REWORK
Base armor reduced by 1
Soul Rip mana cost increased from 80/95/110/125 to 100/110/120/130
Zombies collision size reduced
Flesh Golem has been reworked. Now increases your strength by 30/40/50%. Your attacks slow the enemy by 30/35/40% and deal 15/25/35 DPS for 5 seconds. Zombies do double damage to a unit under the effect of the attack debuff. Cooldown: 125. Duration: 30. Manacost: 100/125/150
Level 10 Talent reduced from +8 Health Regen to +6

URSA
Base movement speed reduced from 325 to 315
Earthshock now causes you to jump forward 250 units and slam the ground.
Earthshock cooldown increased from 5 to 9/8/7/6

VENGEFUL SPIRIT
ABILITY REWORKSCEPTER REWORKED
Wave of Terror vision duration increased from 3 to 4
Vengeance Aura has been reworked. Now provides +60/100/140/180 Attack Range and +4/8/12/16 Primary Attributes to player units
Vengeance Aura illusion is now considered a Strong Illusions and cannot be instant killed with spells
Nether Swap now works against invulnerable/sleeping targets
Scepter Reworked. Nether Swap now fears enemies where you land in an area of 700 for 2 seconds.
Level 15 Talent changed from -6s Wave of Terror Cooldown to -3.5s Magic Missile Cooldown
Level 20 Talent changed from -6s Magic Missile Cooldown to Vengeance Aura Illusion Casts Spells
Level 20 Talent changed from +15% Vengeance Aura Damage to +10 Vengeance Aura Attributes
Level 25 Talent Magic Missile Pierces Spell Immunity now deals damage through Spell Immunity (as a result of the Spell Immunity change)

VENOMANCER
Poison Sting now reduces regeneration by 30%
Poison Nova no longer Pierces Spell Immunity. (Note: it still places the buff and is undispellable, but has no effect)

VIPERABILITY REWORK
Base attack speed increased from 100 to 120
Poison Attack range increased from 600 to 600/640/680/720
Poison Attack has been reworked. Reduces magic resistance by 3/5/7/9%, movement speed by 6/8/10/12% and deals 4/8/12/16 dps. The debuff now can be incremented up to 5 times, each time refreshing the duration (not independent debuffs). Lasts 4 seconds. Mana cost: 20. Cooldown: 0
Nethertoxin cooldown increased from 6 to 14
Nethertoxin no longer reduces magic resistance.
Nethertoxin now deals increasing amount of damage the longer the target remains continuously in the area. Base damage of 15/20/25/30 DPS up to 60/80/100/120. Requires 4 seconds to reach maximum DPS. Damage Interval: 0.5
Nethertoxin radius increased from 380 to 400
Nethertoxin break overhead effect now only shows up against heroes
Viper Strike now deals damage through Spell Immunity (as a result of the Spell Immunity change)
Level 20 Talent changed from Poison Attack Affects Buildings to +90 Damage
Level 25 Talent changed from +160 Damage to Poison Attack Affects Buildings

VISAGE
Stone Form helper ability on your hero now targets an area, causing the closest familiar to the target location to move and cast Stone Form at that location

WARLOCK
Level 15 Talent reduced from +60% XP Gain to +50%
Level 25 changed from Spell Immunity for Chaotic Offering Golems to 100% Magic Resistance for Chaotic Offering Golems

WEAVER
Shukuchi no longer grants haste
Shukuchi now removes speed limit, causes you to be unslowable, and grants you 225 bonus speed

WINDRANGER
Focus Fire attack speed increased from 450 to 475
Level 20 Talent changed from Windrun Grants Invisibility to -20% Focus Fire Damage Reduction
Level 25 Talent changed from -20% Focus Fire Damage Reduction to Windrun Grants Invisibility

WINTER WYVERN
Winter’s Curse no longer reduces damage on the targets from the Winter Wyvern player’s hero or units

WITCH DOCTOR
Maledict no longer Pierces Spell Immunity. (it still places the buff and is undispellable, but has no effect)

WRAITH KING
ABILITY REWORK
Mortal Strike skeletons damage reduced from 35-40 to 30-35
Vampiric Aura no longer affects creeps (still affects your skeletons)
Vampiric Aura lifesteal reduced from 18/22/26/30% to 6/12/18/24%
Vampiric Aura now provides +6/12/18/24 Damage (half values for skeletons)

ZEUS
Nimbus mana cost increased from 275 to 325
Level 25 Talent reduced from +155 Arc Lightning Damage to +145

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